全职高手
S8.7The King's Avatar
把电竞的职业赛季结构直接搬进小说骨架,赛程即节奏。
被俱乐部解约的顶尖选手从零开始,用一把与众不同的自制武器和一支拼凑起来的队伍,重新杀回职业联赛并夺冠。全书把「职业精神」而非单纯的娱乐性作为内核,赛制天然提供了赛季级的节奏骨架。
Synopsis comes from the source platform's public listing and is used for identification only.
Multi-axis scoring
CuratedRelative strength across eight dimensions, out of 10.
Overall 8.70/10 · Avg. score 8.70
Plot tension curve
CuratedTension sampled across the narrative arc. Peaks mark where conflict concentrates; the shaded band is the whole-book average range.
- Smoothed
- Mean band
- Key turning points
Peak tension 9.4 · 96% · late · Volatility 1.0
Pacing and hooks
CuratedHook rate and dialogue share reveal how the chapters drive forward.
- Hook rate
- Dialogue share
- Climax interval
- Climax nodes
- Hook rate
- Share of chapters ending on a cliffhanger
- Dialogue share
- Dialogue as a share of total text
- Climax interval
- Median gap between adjacent climaxes
Volume structure and pacing
ModelledChapter range, length and average tension per volume. Volume names and highlights come from editorial reading; chapter and word counts are proportionally modelled from the verified totals.
- Volume (words)
- Avg. tension
| Volume | Range | Chapters | Words | Avg. tension | Highlight |
|---|---|---|---|---|---|
| 退役与重来 | 1–179 | 179 | 553K | 6.2 | 网吧重逢与战队雏形 |
| 集结 | 180–387 | 208 | 646K | 7.4 | 各路人马陆续归位 |
| 挑战赛 | 388–625 | 238 | 738K | 7.9 | 首次正式赛场亮相赛制说明段落偏长 |
| 职业联赛 | 626–1251 | 626 | 1.9M | 8.2 | 季后赛生死战常规赛阶段存在节奏平台期 |
| 巅峰 | 1252–1728 | 477 | 1.5M | 8.9 | 总决赛十人团战 |
巅峰 · Avg. tension 8.9
Emotional distribution
CuratedStrength of six emotional signals across volumes.
- Joy
- Romance
- Family
- Anger
- Tension
- Sadness
Theme weights
CuratedTheme terms and their relative weight, showing where the narrative puts its attention.
- 荣耀100
- 职业联赛92
- 战队88
- 账号卡76
- 冠军72
- 网吧66
- 团队62
- 复盘56
- 战术52
- 退役44
- 季后赛40
- 联盟34
Peer comparison
MeasuredAll four metrics come straight from the source platform; the baseline is the median of other works in the same genre.
- Total words5.3MScale—
- Chapters1,728Granularity—
- Words / chapter3,096Reading unit—
1 · Length #1
Character dossier
CuratedIdentity, screen-time span and personality tags for the main cast.
- Ally
- Rival
- Colleague
- Mentorship
- Protagonist
- Deuteragonist
- rival
- Supporting
| Character | Role | Span | Mentions |
|---|---|---|---|
| 叶修 | Protagonist | 1–1900 | 1.5w |
| 苏沐橙 | Deuteragonist | 30–1900 | 3400 |
| 韩文清 | rival | 180–1850 | 1420 |
| 黄少天 | Supporting | 320–1880 | 1600 |
| 陈果 | Supporting | 10–1900 | 1280 |
| 周泽楷 | rival | 420–1800 | 860 |
| 孙翔 | rival | 120–1860 | 780 |
| 包荣兴 | Supporting | 380–1880 | 620 |
Plot spine
CuratedKey story nodes in chapter order.
- Setup
- Turning point
- Reveal
- Climax
- Resolution
Setup and payoff
CuratedWhere threads are planted versus paid off — a view of structural completion.
- Resolved
- Open
Story spine
CuratedLogline
一位被俱乐部驱逐的顶尖职业选手从网吧网管重新出发,召集散落各处的老将新兵,一路打进最高殿堂。
- Structure
- 以「赛季」为章节骨架,每个赛季内是「训练—联赛—季后赛—夺冠/失利」的循环。结构重复但每次变量不同,形成稳定预期中的新鲜感。
- Mainline
- 被驱逐 → 重组战队 → 联赛晋级 → 总决赛登顶。
- Opening
- 以一场退役宣布开场,把主角的巅峰与坠落压缩在极短篇幅内,落差感极强。
- Ending
- 以总决赛收束,属于「竞技型结局」——目标单一明确,兑现干净。
- Protagonist agency
- 主角能动性极高,是典型的「以我为主」型叙事,团队围绕其意志重组。
- Weakest link
- 中段赛程较长时,单场比赛的重读价值下降,存在节奏平台期。
Verdict
Curated- 赛程即骨架,节奏天然稳定,几乎没有失控的段落。
- 群像塑造极强,二十余位选手各有辨识度与完整动机。
- 把「团队」写成了真正的主角之一,协作场景处理得极有说服力。
- 对话密度高且功能明确,既能推进信息也能塑造性格。
- 竞技描写有真实的战术逻辑,不依赖「数值碾压」。
- 适合喜欢团队成长、竞技热血与高密度对话的读者。
- 不熟悉游戏竞技的读者也能读懂,规则在文中逐步交代。
- 书中「游戏」设定为作者原创,与真实作品无关,不必按现实经验对号。
- 篇幅长、赛程多,适合作为长线追更或连续阅读的作品。
- 中段常规赛阶段可以进一步压缩,减少同类比赛的重复感。
- 个别队员的背景交代出现较晚,可前置部分伏笔。
This site hosts no novel text. Synopsis and metadata come from the source platform's public listing; analysis values are structural statistics derived from public information and do not represent the work in full.